When Tomika makes her attack, the ogre suffers a -2 circumstance penalty to its AC. Next, Tomika moves the space adjacent to the ogre on the opposite side of Marius.Ī line drawn between them would go through the middle of the ogre’s space. The ogre isn’t flanked at the moment, so Marius makes his attack against the ogre’s full AC. On Marius’ turn, he moves next to the ogre and attacks. To be a threat, both Marius and Tomika must be able to attack the ogre, either with a melee weapon or with an unarmed strike.įurthermore, neither character can be under the influence of a spell that would prevent them from attacking. To flank the ogre, Marius and Tomika need to threaten it from opposite sides. Because the ogre is Large, it takes up a lot of space一about ten feet. Marius is a Ranger, and Tomika is a Fighter. Unless you’re playing a chameleon, you won’t be able to see everywhere at once.Ī flanked character will need more than armor to avoid taking damage with enemies all around. As a result, certain enemies will have an easier time penetrating that creature’s defenses. If this line passes through opposite sides or corners of the creature’s space, then that creature is flanked.Ī flat-footed creature is too distracted to defend correctly. Imagine a line drawn between your characters to tell if you and an ally are flanking a creature. Surrounded by foes, a flanked creature will need to fight harder to avoid combat damage. Creatures that are threatened by multiple opponents have a harder time defending themselves. The Basics of FlankingĪ creature is said to be flanked when opponents attack it from both sides. A flanked creature is flat-footed and suffers a -2 circumstance penalty to its Armor Class if attacked by the enemies flanking it. To flank a creature, enemies need to threaten it from opposite sides of the space it occupies. Flanking is a combat mechanic in Pathfinder that represents a disadvantage to a surrounded enemy.
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